Why only 100 cards?
Honestly, it comes down to wanting something compact and portable. 100 cards easily fits in a variety of deck boxes. Any larger, and you might as well consider a cube and any smaller and you would have a hard time supporting up to 4 players.
Why call it Cubelet if there is no drafting?
Ah, see, this is what make Cubelet unique from both Cube and Battleboxes. You do "draft" with Cubelet, but the draft happens while you are playing. Every single turn of every single game, you are making the conscious decision of what cards are worth casting and which cards are to become lands. This "draft" keeps games fresh and can easily be replayed as well as adds a deep strategy that is truly unique to this format. In short, you do draft, just not in the traditional sense.
Why should the lands have shroud?
Part of the challenge of the format and what puts players to the test is the removing of spells from the game to serve as land. You are forced to make decisions, and then subsequently, have to deal with those consequences. Example: If you decide to play a wrath effect as a land, that is one less opportunity to wipe the board.
Additionally, if you decide to play with cards that bounce/flick permanents, all of those cards you play as lands are essentially extra cards in your hand. After several hours of gameplay, the idea of “once a land, forever a land” is highly appropriate and has added even more depth to the gameplay.
Not a hard set rule. If you like the whole blinky thing, make it your house rule that you can target lands.
What happens when there are no cards left in the library?
Leave cards that were exiled during the game and shuffle the graveyard to make the new library.
What happens when a player is eliminated?
When a player is eliminated, their remaining hand and lands go to exile face down and not to be revealed to the rest of the table.
Who is the owner?
There are cards that refer to an owner. Because you are sharing the library, graveyard, and exile, owner is defined as the person who casts the card and is reset when the spell goes to the graveyard/exile.
Honestly, it comes down to wanting something compact and portable. 100 cards easily fits in a variety of deck boxes. Any larger, and you might as well consider a cube and any smaller and you would have a hard time supporting up to 4 players.
Why call it Cubelet if there is no drafting?
Ah, see, this is what make Cubelet unique from both Cube and Battleboxes. You do "draft" with Cubelet, but the draft happens while you are playing. Every single turn of every single game, you are making the conscious decision of what cards are worth casting and which cards are to become lands. This "draft" keeps games fresh and can easily be replayed as well as adds a deep strategy that is truly unique to this format. In short, you do draft, just not in the traditional sense.
Why should the lands have shroud?
Part of the challenge of the format and what puts players to the test is the removing of spells from the game to serve as land. You are forced to make decisions, and then subsequently, have to deal with those consequences. Example: If you decide to play a wrath effect as a land, that is one less opportunity to wipe the board.
Additionally, if you decide to play with cards that bounce/flick permanents, all of those cards you play as lands are essentially extra cards in your hand. After several hours of gameplay, the idea of “once a land, forever a land” is highly appropriate and has added even more depth to the gameplay.
Not a hard set rule. If you like the whole blinky thing, make it your house rule that you can target lands.
What happens when there are no cards left in the library?
Leave cards that were exiled during the game and shuffle the graveyard to make the new library.
What happens when a player is eliminated?
When a player is eliminated, their remaining hand and lands go to exile face down and not to be revealed to the rest of the table.
Who is the owner?
There are cards that refer to an owner. Because you are sharing the library, graveyard, and exile, owner is defined as the person who casts the card and is reset when the spell goes to the graveyard/exile.